Music And Gaming Merge
I wanted to merge my love of music and gaming together to create a synergistic experience. What I started out with was creating an algorithm in Unity C# that ingested audio waves and then output a range of game effects. I then translated that into an immersive experience for two mobile games that I created, ramping up in complexity of how the algorithm worked. With vox run, the UI and UX reacts to the BPM of the song that is playing in the background. In simple terms, the crazier it gets, the more the UI jumps around. I also then took the same code and planted it into the main board of the game, which is used to change through a selection of colors based on the BPM of the song.
The second game I created adds a bit more complexity to the mix. It shares the same UI UX bpm principles, but also adds music as an element of challenge to the game. Based on the BPM of this song, the objects that the player has to avoid will vary in speed and rotation. Also other elements of each of the game boards have the music code built into them, and are there to distract the player. Once again, the crazier the song gets the more distracting the board objects become.